Friday, 7 December 2012

Friday, 12 October 2012

Character Model


I'm starting my character model by applying the same techniques I learned in the 4D tutorial for building a torso. I dragged two png image drawings of the front and side of my character and shaped the characters' limbs using a cube I divided with the knife tool (after making the shape editable with 'C'), point selection, face selection and extrusions.


Using the same technique after using the Mirror tool for the torso and 'Disolve' to fit them together, I began shaping the legs. I also added hypernurbs to smooth and make it look less square.


For the head I began with a pill shape which I then pulled the face contours to shape the face I wanted. I also experimented with face selections I then rotated.


Here is the end result...


Then he obviously needs a neck, another cube in the mix with added Hypernurbs.
I also dragged a sphere inside the head so I have a different texture for the glowing eyes.


Hands were tricky, however my character doesn't need digits so I created a basic thumb and palm shape which I applied Hypernurbs to to smooth.

I then mirrored the hand and re-positioned it. I also added a basic light source to give me some idea of my progress so far and how it looked rendered.


Then I added a not-final colour texture just because I was sick of the grey blandness, also to give me an idea of how it was looking.


Now here's the tricky part, I used a mixture of 3 hand-drawn splines which I then added into some Loft-Nurbs to give me the shape of my 'Organic cloak', I also applied a basic black texture.


I then Completed the bottom half of the main cloak and adjusted so it was not pushing through the characters body in strange places. I at this point added a plane in the preset shapes tab which I later swapped out for a floor.


I then added a sky with the image below, I played around with the offsets to create a good effect with the reflective floor. I wanted to create a 'Between worlds' setting. I also dragged the whole character above the floor, when I dragged the guideline images onto Cinema 4D they positioned in an awkward place. However next time I will use a different approach, I will use two planes with the images so I can move them and arrange them freely.


Here is the image (HD Panoramic)


Messing around with the sky texture offset gave me different effects with the surface, I like having the tip of the mountains showing so the setting wasn't just space, this gave a good effect of an other worldly astral plane.


I continued to experiment with offsets and added two more strands to the cloak using the Loft nurbs. I decided to float the character slightly above the floor for the effect I was going for.


Here is a different angle of the render. With added light sources such as a spotlight above his hood to create a show over his face (Of course I had to enable shadows).


For a finishing touch I added another basic light with a lens to show him entering/exiting the world.



Earlier I used two altered cone shapes to fill-in the cape. However I have since discovered the polygon fill-in tool which I will use in the future, but since I had done it already...


I used four more Loft nurb structures to build up the cloak along with a few more shapes. This was to give the effect much like the symbiote from the Spiderman series of the cloak reaching out.


After building up the cloak...


I then added a light with a wide angle lens to act as a kind of core. 


Ta-Da!


Ta-Dar!



Tar-Dar!

Headphone tutorial


This is a screen-grab of the Earphone tutorial. This was completed by shaping the earphone by using a progression of circles then adding them to a loft nurb tool. The cord was made by using a free-hand spline and a circle spline, dragging them into a sweep nurb and changing the orientation (XY, XZ or YZ etc). Then it was a matter of selecting surfaces and applying textures.


Character modelling Cinema 4D tutorial

Here's a screen grab of the torso modelling tutorial build in to cinema 4D. This tutorial was pretty poor in it's teachings, however I managed to get this far. This was made using mainly the knife/slice tool, 2.5d snapping and extrude, then 'mirror' to mirror the shape in relation to 'y'.

Thursday, 11 October 2012

Glass Tutorial


This is the outcome of a tutorial I completed in oder to create a glass, I tool it further by creating a blue vase and aranging it to seem as though the light source was passng from one to another. This was created by creating a spline and then applying a 'Lathe nurb' (spherical shape creation depending on the spline and its position in relation to 'y'). Then I added a glass texture by adjusting transparancy and reflection and removing colour alltogether.

Intoduction to 3D Modelling


Here is a screen grab of some sort of spacecraft I created using the very basics of cinema 4D. I began with a cube shape and used 'extrude' by selecting surfaces to build this shape, I also moved and resized the surfaces to create the extrusions.

(notes) Press 'C' on the keyboard to make a shape editable



There are many handy tutorials I have been looking into on youtube.
They are far more helpful than the in-built tutorials.

note: In this video it shows a better way to import a reference image that I didn't use in my final product, I will next time however.